“ An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...”
“ Nearby is a region of many curiously shaped hillocks. Last week a tremendous storm washed one of these half away, revealing a strange shed made of concrete panels. Its long side is aligned east-west, about 4m by 3m and 2.5m high, with a flat roof slightly sloped down to the north . The double doors in the south side have murky glass panels in them, but nothing much can be seen from outside, although it looks a bit like the top of a staircase. Will you dare go inside? What will you find there, and what lies below?”
“ A group that wished to be 'ever-living' instead was cursed with 'never-dying'. Thier flesh rotted and fell fromthier bones but still they lived on. Now as skeletons they continue thier quest to remove thier curse. As skeletons they differ in that they do not need controlled or summoned. They are fully fledged NPCs with drives or ideas of thier own. Stabbing and slashing weapons would not affect them.”